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Play station 1 lsd game
Play station 1 lsd game









play station 1 lsd game

The location of the previous day's dream location on the graph, in turn, determines where the player begins their next dream.įilling in the chart completely is impossible, as past dreams' tiles clear after a certain number of days. The graph maps four directions, 'Upper', 'Downer', 'Dynamic', and 'Static'. Shown after each dream, the graph charts a general direction which the player's dreams have taken, based on their actions during the dream. The Graph The graph, with the four key tiles covered. As well, Flashback mode can be disabled for a day's dream if the player encounters certain things during a dream. While in a flashback, the player is more likely to link. However, much like in ordinary dreams, the player can wake up early under various conditions, such as falling from a height.Īfter the player has had at least 10 dreams, Flashback Mode will unlock, allowing the player to revisit specific moments from past dreams. The player travels through the world on foot, although movement can also happen through "linking", done by walking into anything in the environment, sending the player somewhere else in the world.Įach dream ends after roughly 10 minutes, at which point the player "wakes up" and returns to the menu. Environments take on different appearances as the player explores, with the world sometimes appearing like a normal real-life environment, while other times it can appear distorted, covered in writing, or even take on disturbing qualities, such as walls being covered in eyes. LSD features no set goals or objectives, instead allowing the player to roam freely throughout a dream world.

play station 1 lsd game

Despite this, the game eventually gained a sizable cult following overseas, especially as fueled by internet "Let's Plays" and discussions of the game and its surreal aesthetic. The game is set in a first-person environment, with the player interacting with the environment solely through exploration.ĭuring development Osamu Sato, LSD's director, had hoped for the game to be localized in English, however the game never saw overseas release, likely due to its niche appeal and poor initial reception in Japan. LSD is loosely based on a dream diary that Hiroko Nishikawa, a writer at Asmik Ace, had compiled over the course of a decade, excerpts of which were published with the title " Lovely Sweet Dream". Occasionally, dreams may be invaded by an apparition called the Grey Man, who can appear out of nowhere and remove your ability to remember a dream in Flashback mode.LSD, an acronym short for " Link Speed Dream", among other phrases, is a Japanese video game developed by OutSide Directors Company and published by Asmik Ace Entertainment on Octofor the PlayStation. There is no goal in the game, except to emulate dreams, ranging from colorful and happy, to dark and unsettling. Textures can be completely randomized, and upon starting a new dream, you can not have the same one twice in a row, though dreams can be replayed using Flashback mode (unlocked after 20 days have passed), which is an option to revisit the same areas and allow you to choose different paths, though only for 3 to 5 minutes. Gameplay takes place over various days, and after a long time passes, the counter resets, though the game can still be played. After the dream ends, it is displayed on a graph showing whether it is considered Upper, Downer, Static or Dynamic. Coming into contact with any object or wall in the dream can result in warping to another part of a dream, which can go on for very long (up to 10 minutes), or can be cut short by falling off cliffs or through floors.

play station 1 lsd game

The gameplay is simple, walking around various dreamscapes and occasionally discovering surreal visuals.

play station 1 lsd game

Inspired by a "dream journal" written by Hiroko Nishikawa, LSD is basically a simulation-based game themed around dreams and nightmares.











Play station 1 lsd game